My first purchase was when I came across a Japanese and Soviet Starter set for a relatively cheap price and decided to buy them. Warlord games sells boxes of 1000 point armies in boxes for new players who don't exactly know where to start with buying an army. From what I can gather most of these sets have 1 tank, 2 squads of basic infantry (with upgrades), 1 commander and a few support weapons. So to begin the game there is a lot of variety to get hang of. To carry on the theme of my Flames of War Japanese, I personally will focus on them as my force while the Soviets can be the opponents army.
My second purchase was the Bolt Action Collection. This has all the books for the game, some limited edition miniatures for each nation and a box set of choice. I decided another box of Japanese wwouldn'thurt, so that was my add on choice. I was pleasantly surprised at the price of this set. I payed $253 NZD for a Rule Book, books for 7 Nations, 8 Limited edition models and 1 box of 30 Japanese Soldiers (of a choice of many boxed sets) with free shipping. In contrast, to play 7th edition 40k, I had to pay $270 NZD for one rule book and one Imperial Guard Codex. So the total retail to get 2 people playing this game (and more!) is $500 NZD which will get you all the books you will need, 2 full sized armies (and more models) along with over a hundred miniatures.
Definitely one of the cheaper games to get into! The rules themselves are also incredibly accessible. From what I can gather from tutorials and reviews, its essentially 40k with a few twists. Those twists are generalization of gear, generalization of stats and more importantly the I go You Go turn sequence is abandoned. Of course, this means that historical accuracy is out the window but fair balanced game play is right in the house. If this appeals to you or not is up to you to decide. But no one can argue for a game where 2 people want to have a quick shoot up with even chances at winning, this game does the job.
The turn sequence is something I really look forward to. Instead of the usual way of going about turns, you get 1 coloured dice for each of your units and put it in a bag. Your opponent puts a different coloured dice in that same bag for all of his units. You essentially draw one dice from this hat, and if the colour is yours you get to activate one of your units with it. Units have a range of orders to choose from ranging from sprinting to over watch orders. Once your unit has completed its order, you draw another dice from the bag. You may get to activate another unit or your opponent will activate one of his.
So in the next month I hope to be playing a few games of this and see how it goes. I essentially have everything I need to play a game off the bat so all I can do now is hope the game catches on.
Anyway, here are some quick links to get started if you wanna look around.
All you really need, is the rule book, and 1 nation books to go with your starter sets. But if you plan on trying to get a bunch of people interested or run demo games, then the collection is recommended.
Another thing to consider, is how these rules can be used for 40k. I think the Bolt Action rules would make a great set up for kill team with a bit of work. Something I may try one day.
So here are my pregame thoughts on Bolt Action and so far, no complaints.