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Keeping everything leveled.
Now I dont mean make a Guardian the same as a Space Marine etc. One of the best selling points of 40k is that its full of options and choices. Most games do not offer the amount of units, races and weapons 40k does. But what needs to happen is the points pricing for units needs to be the same.
For example if the weapon skill stat was priced at 5 points per stat for all models in the game and likewise 15 points for ballistic skill no matter the troop and so on, then we would start off with balanced stat lined troops. Orks will still be Orks, but they would be cheaper due to their stat line over a Space Marine. This is already the case, but with this system its fairly cheaper.
GW does not do this. Its pretty clear they make a unit and estimate its point value and go from there. This creates horrible situations like the Penal Legion and Rough Riders. Heck even Ogryns.
But it doesn't end with the stat line, each weapon should be priced per 6" of range for example, along with points per strength value and AP. This would make Close Combat weapons cheaper as they dont need to pay range tax, but Close Combat weapon troops had to pay points for the stats their user has to make better use of them.
Things like Monstrous Creatures and Vehicles will have a base cost and then pay for their stats and abilities or armour and movement and so on.
Then each special rule should have a points cost to go along with it. Feel no Pain for example could be 20 points a model. But this causes another problem, why should a guardsmen pay the same points for Feel No Pain as a Space marine?
This can be fixed by instead of paying for special rules with a points value, each special rule can use a percentage of value. So A rule such as feel no pain could be 15 percent of the models value. So if a marine after its stats were made, may be 100 points, so feel no pain would be 15 points if a marine squad were to have this. But a Guardsmen who came out as 20 points, would cost 3 points for Feel No Pain.
This isnt a perfect system, but in my opinion would certainly go a very long way to making the game very balanced. Things that are double the stat line of a Guardsmen would be double the cost. Once you add weapons and special rules the costs change rapidly, but its not a wild guess, its more of a fair pricing system that would create a better balance between codices. This goes for everything, from vehicles to monstrous creatures.
Of course this would make things such as codex creep hard for GW to make use of for sales, but from a player perspective it would be great.
As for the new codex, I shall post about it tomorrow. But yea its very bland from many perspectives. Still good, but bland. I ordered the new commissar (got it half price for various reasons) so ill paint that up and review it at the same time as I look into the Astra Militarum Codex.
*Note: all examples or just examples. Just to try illustrate what I mean.